Class Architecture in C#
What is Class Architecture in C#?
Class architecture refers to the structured design and organization of classes in C#. A well-defined class architecture ensures maintainability, reusability, and scalability of code.
Key Components of a Class
A class in C# is a blueprint for creating objects. It typically consists of the following components:
- Fields: Variables that store data.
- Properties: Encapsulated access to fields.
- Constructors: Special methods that initialize objects.
- Methods: Functions that define class behavior.
- Events: Mechanism for event-driven programming.
Example of a Well-Structured Class
Below is an example of a well-structured class in C#:
Class Example:
public class Car
{
// Fields
private string model;
private int speed;
// Constructor
public Car(string model, int speed)
{
this.model = model;
this.speed = speed;
}
// Property
public string Model
{
get { return model; }
set { model = value; }
}
// Method
public void Accelerate(int increase)
{
speed += increase;
Console.WriteLine($"{model} is now running at {speed} km/h.");
}
}
// Usage
Car car = new Car("Toyota", 50);
car.Accelerate(20); // Output: Toyota is now running at 70 km/h.
In this example, the Car
class includes fields, a constructor, a property, and a method, ensuring encapsulation and modular design.
Object-Oriented Principles in Class Design
A well-architected class follows core object-oriented programming (OOP) principles:
- Encapsulation: Protecting data by restricting direct access.
- Inheritance: Extending functionality using base and derived classes.
- Polymorphism: Allowing multiple methods to have the same name but different implementations.
- Abstraction: Hiding complex implementation details from the user.
Class vs Struct in C#
Feature | Class | Struct |
---|---|---|
Type | Reference Type | Value Type |
Stored In | Heap | Stack |
Inheritance | Supports inheritance | Does not support inheritance |
Performance | Better for large objects | Better for small data structures |
Best Practices for Class Architecture
- Follow Single Responsibility Principle (SRP) – Each class should have a single responsibility.
- Use Encapsulation to protect class data.
- Favor composition over inheritance for flexibility.
- Ensure loosely coupled design by avoiding direct dependencies.
- Make use of interfaces for better modularity and flexibility.